UNCONVENTIONAL TEACHING METHODS: USE OF VIDEO AND GAMES IN THE ENGLISH AS A FOREIGN LANGUAGE CLASSROOM

Dublin Core

Title

UNCONVENTIONAL TEACHING METHODS: USE OF VIDEO AND GAMES IN THE ENGLISH AS A FOREIGN LANGUAGE CLASSROOM

Author

Eminović, Lejla

Abstract

The use of video and games plays an important role in the language learning process. Not only are they favored methods of learning for students, rather this paper attempts to show that videos and games are a couple of the best language learning aids for teachers to include in their lessons. Ideas presented here are in there to help give guidelines on how to incorporate video and usage in into the lessons of English language as well as why it is important to include these methods in conventional curriculum. The use of video and games in the classroom can be used to motivate students, enhance their grammar and pronunciation, and teach culture. This paper provides the insight into different researches on the topics of video and games as language learning aids. It also provides some guidelines for future research. It is intended to provide teachers with some idea for using these tools in combination with course books, and it contains a variety of suggestions for activities to use in the EFL classroom in Bosnia and Herzegovina.

Keywords

Thesis
NonPeerReviewed

Date

2014

Extent

2869